Documentation

Documented information about the entire RuneScape game.

View the Project on GitHub RuneDocs/Documentation

Queues

Most in game actions are queued.

The priority of a queued action is either weak, normal, strong

A weakqueue is cancelled if the player clicks away - commonly used for Make-X. Queues are weak / strong / normal. https://github.com/RuneStar/leaks/blob/master/153.txt

A standard one will wait if you have a menu open, and execute when it closes. A strong one will close menus to execute itself sooner. https://github.com/RuneStar/leaks/blob/master/142.txt

Both npcs and players have queues

Runescript queue has the format queue(type, tick delay)(parameters)

npc_queue(npc_say,2)

combat_clearqueue & player_end_poison

weakqueue*(smith_generic,3)

clearqueue(fade_clear)

soul-wars bandage heal queue

Ai queues

Are they related?

| Id | Description | |—|—| | 1 | Retaliation | | 2 | Damage | | 3 | Bind effects | | 4..20 | Custom | ai_queue

Weak - cancelled by movement

Normal - Waits for interfaces

Strong - Closes interfaces

Cancels Weak, suspends normal

None

Interaction Movement

Can’t be suspended if right next too - means there’s a pre-movement check Can be suspended if have to move to reach target - Movement isn’t suspended like walk to tile Only walk to tile can have movement-suspended on the first tick

Food

Doesn’t stop movement, stops action at end of movement

Pot + food doesn’t work in the same tick, only food + pot

Kara + food takes normal delay 1 tick healing must be Food + Pot + Karambwan

Bury bones

Stops movement, but movement is allowed to start after first tick (animations combine and still get xp later)

Drop item & alching

Doesn’t stop movement, does stop action at the end of movement

All actions cancels walking and combat, closes interfaces

Appears all player actions close interfaces

Interfaces

Interfaces that pause movement

Opening a skill guide will stall an action from performing e.g attacking, picking up an item until the interface is closed

Interfaces that don’t stop movement

Interfaces that stop movement

Questions

Notes

first two foods are cooked at 3 ticks ea, ones after that cook at 4 ticks most hits are determined upon added to damage queue combat delay is that of the last weapon attacked with